3/15/2023 0 Comments Conjure woodland beings 5e![]() Fog Cloud (1A) 1 Hour 120 ft Control Create a 20-foot-radius sphere of fog centered on a point within range. Faerie Fire (1A) 1 Minute 60 ft Debuff Creatures within a 20 feet cube are outlined in colors if they fail to make a DEX Save. Entangle (1A) 1 Minute 90 ft Restrained Grasp weeds and vines from the ground and entangle target that can’t make a STR Save. Creatures in the range must make a DEX Save or take 1d6 bludgeoning damage and knocked prone. Earth Tremor (1A) Instant 10 ft Bludgeoning Causes a tremor in range. Detect Poison and Disease (1A) 10 Minutes Self Detection Sense the presence and location of poisons, and diseases within 30 feet of you. See a faint aura around any visible creature that bears magic, and you learn its school of magic. Cure Wounds (1A) Instant Touch Healing Touching a creature regains its hit points by 1d8 + your spellcasting ability modifier Detect Magic (1A) 10 Minutes Self Detection Sense magic within 30 ft of you. ![]() Create or Destroy Water (1A) Instant 30 ft Creation Create or destroy 10 gallons of water. Charm Person (1A) 1 Hour 30 ft Charmed Charm a humanoid within range. If the beasts intelligence is higher than 3, the spell fails. Beast Bond (1A) 10 Minutes Touch Buff Establish a telepathic link with a beasts. Animal Friendship (1A) 24 Hours 30 ft Charmed Become friends with a beasts. ![]() Name Duration Range Damage Description Absorb Elements (1R) 1 Round Self Acid Spell Captures incoming energy and releases it in the next melee attack. Every creature within range needs a CON Save or take 1d6 damage. Thunderclap (1A) Instant 5 ft Thunder Create thunderous sound 100 ft away. Shape Water (1A) Instant 30 ft Control Choose a portion of water that fits in a 5 foot cube and move it around. Resistance (1A) 1 Minute Touch Buff Touching a willing creature enables it to roll a d4 and add it to one saving throw of its choice. Produce Flame (1A) 10 Minutes Self Fire Use a flickering flame as light or attack creatures with it causing 1d8 fire damage. Mold Earth (1A) Instant 30 ft Control Choose a portion of dirt and stone that fits in a 5 foot cube and move it around. A hit causes 1d6 + your spellcasting ability modifier. Magic Stone (1BA) 1 Minute Touch Bludgeoning Imbue upto 3 pebbles with magic and sling them towards the target. Gust (1A) Instant 30 ft Control Targets must make an STR Save or get pushed 5 feet away from you. Frostbite (1A) Instant 30 ft Cold Cause a numbing frost making forcing the target to make a CON Save. Creatures caught up in the bonfire must make a DEX Save. Create Bonfire (1A) 1 Minute 60 ft Fire Creates a bonfire within a range. Weapon’s damage becomes a D8 Control Flames (1A) Instant 60 ft Control Instantaneously expand the flame 5 ft or extinguish the flame in a cube. Shillelagh (1BA) 1 Minute Touch Bludgeoning Weapon becomes imbued nature’s power. Resistance (1A) 1 Minute Touch Buff Touching a willing creature enables it to roll a D4 which is added to the one saving throw. Creature must succeed on Con Save or take 1d12 poison damage. ![]() Poison Spray (1A) Instant 10 ft Poison Project a puff of noxious gas. Mending (1M) Instant Touch Utility Repairs a single break or tear in an object as long as it is smaller than 1 foot. Guidance (1A) 1 Minute Touch Buff Touching a willing creature enables it to roll a D4 which is added to the ability check. Name Duration Range Damage Description Druidcraft (1A) Instant 30 ft Control Creates a harmless sensory effect or extinguishes candles and camp fires.
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